Endless One
Casting Cost:
Endless One enters the battlefield with X +1/+1 counters on it.
$ 000
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
Enchanted Evening
All permanents are enchantments in addition to their other types.
Emrakul, the Promised End
Emrakul, the Promised End costs less to cast for each card type among cards in your graveyard.
When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Emrakul, the Aeons Torn
Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Empyrial Armor (Arena Foil)
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
Empyrial Archangel
Flying
Shroud (This creature can't be the target of spells or abilities.)
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
Elvish Spirit Guide
Exile Elvish Spirit Guide from your hand: Add to your mana pool.
Elvish Promenade
Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.
Elvish Piper
, : You may put a creature card from your hand onto the battlefield.
Elvish Champion
Other Elf creatures get +1/+1 and have forestwalk.(They can't be blocked as long as defending player controls a Forest.)
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add to your mana pool for each Elf you control.
: Add to your mana pool for each Elf you control.
Elspeth, Sun's Champion
+1: Put three 1/1 white Soldier creature tokens onto the battlefield.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Elspeth, Knight-Errant
+1: Put a 1/1 white Soldier creature token onto the battlefield.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."