Ancestral Mask
Casting Cost:
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
$ 000
Black Market
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add to your mana pool for each charge counter on Black Market.
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
Caller of the Hunt
As an additional cost to cast Caller of the Hunt, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
Charisma
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
Cho-Manno, Revolutionary
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
Conspiracy
As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.
Counterspell
Counter target spell.
Crackdown
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Dark Ritual
Add to your mana pool.
Dawnstrider
, , Discard a card: Prevent all combat damage that would be dealt this turn.
Delraich
Trample
You may sacrifice three black creatures rather than pay Delraich's mana cost.
Diplomatic Immunity
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
Dust Bowl
: Add to your mana pool.
, , Sacrifice a land: Destroy target nonbasic land.
Food Chain
Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.
Forced March
Destroy all creatures with converted mana cost X or less.
Fountain Watch
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
Gush
You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.
Draw two cards.
High Market
, Sacrifice a creature: You gain 1 life.