Nahiri's Wrath
Casting Cost:
As an additional cost to cast Nahiri's Wrath, discard X cards.
Nahiri's Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers.
$ 000
Mystifying Maze
: Add to your mana pool.
, : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Mystical Tutor
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Mystical Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand. Then shuffle your library.
Flashback (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Mystic Speculation
Buyback (You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.)
Scry 3 (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Mystic Snake
Flash (You may play this spell any time you could play an instant.)
When Mystic Snake comes into play, counter target spell.
Flash
When Mystic Snake enters the battlefield, counter target spell.
Mystic Gate
, : Add , , or to your mana pool.
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays 3. • Return target creature to its owner's hand. • Draw a card.
Myr Battlesphere
When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.
Myojin of Seeing Winds
Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand.
Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Myojin of Night's Reach
Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Life's Web has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Each opponent discards his or her hand.
Myojin of Life's Web
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
Myojin of Cleansing Fire
Myojin of Cleansing Fire comes into play with a divinity counter on it if you played it from your hand.
Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature.
Mycosynth Lattice
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, permanents are colorless.
Players may spend mana as though it were mana of any color.