Wrath of God
Casting Cost:
Destroy all creatures. They can't be regenerated.
$ 000
Wound Reflection
At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
Wort, the Raidmother
When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play.
Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Wort, Boggart Auntie
Fear
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
Worship
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Worn Powerstone
Worn Powerstone enters the battlefield tapped.
: Add to your mana pool.
Worldly Tutor
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
Worldknit
(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "Tap: Add one mana of any color to your mana pool."
World-Bottling Kit
, Sacrifice World-Bottling Kit: Choose a Magic set. Remove from the game all permanents with that set's expansion symbol except for basic lands.
World Breaker
Devoid (This card has no color.)
When you cast World Breaker, exile target artifact, enchantment, or land.
Reach
, Sacrifice a land: Return World Breaker from your graveyard to your hand. (Colorless represents colorless mana.)
Word of Command
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.