Sarkhan Vol
Casting Cost:
+1: Creatures you control get +1/+1 and gain haste until end of turn.
-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.
$ 000
Sarkhan Unbroken
+1: Draw a card, then add one mana of any color to your mana pool.
-2: Put a 4/4 red Dragon creature token with flying onto the battlefield.
-8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library.
Sarkhan the Mad
0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.
-2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.
-4: Each Dragon creature you control deals damage equal to its power to target player.
Saproling Token (Invasion)
Saproling Symbiosis
You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Put a 1/1 green Saproling creature token onto the battlefield for each creature you control.
Saproling Burst
Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.
Sapphire Medallion
Blue spells you cast cost less to cast.
Sapling of Colfenor
Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
Sangromancer
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Sandals of Abdallah
, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Sanctum Prelate
As Sanctum Prelate enters the battlefield, choose a number.
Noncreature spells with converted mana cost equal to the chosen number can't be cast.